General Boxing Rules
- Fight Timing - Both fighters must step into the ring/cage within 48 hours of the scheduled date for action (unless stated otherwise). If odds are offered before an official date is confirmed, the fight will show under Potential Fights with a placeholder date of December 31. Bets stand as long as the fight happens within that calendar year.
- If the fight never happens that year: all bets are void.
- Once a date is locked in: the standard 48-hour rule applies.
- If a fight is canceled before a date is announced, bets are void.
- Start of Action - The fight is official for betting purposes the moment the opening bell sounds in Round 1.
- Settlement - Bets settle on the official result announced at the end of the fight. Later appeals or overturned decisions won’t change payouts—unless the original announcement was a clear human error.
- No Contest - All bets are void—unless a wager outcome had already been locked in before that ruling.
Specific Boxing Market Rules
- Fight Winner - If the fight ends in a draw, all bets are No Action. If the scheduled number of rounds changes, bets still stand.
- Fight Winner 3-Way - This market includes the Draw. If the fight ends level, Draw bets win, all others lose. A change in scheduled rounds doesn’t void these bets.
- Method of Victory / Exact Method - If the scheduled rounds change, all bets are void. Outcomes count as follows:
- Draw / Technical Draw: A scorecard draw, or a stoppage before Round 5 for any reason other than KO/TKO/DQ.
- KO / TKO: KO is failing to beat the count. TKO is the 3-knockdown rule, referee stoppage, or a corner retirement (unless decided on scorecards or ruled No Contest).
- Decision / Technical Decision: Points verdict from judges. Technical Decision = fight stopped early, decided on scorecards.
- Majority Decision: Two judges give it to one fighter, the third calls a draw.
- Split Decision: Two judges side with one fighter, the third gives it to the other.
- Unanimous Decision: All three judges agree on the winner.
- Disqualification: When a fighter loses by flagrant fouls or violations.
- Total Rounds - If the scheduled rounds change, bets are void. Settlement is based on when the fight is stopped.
- 3-Minute Rounds: Half round = 1:30 mark. Fight must go past that for Over bets to win. Stop exactly on the half = void.
- 2-Minute Rounds: Half round = 1:00 mark. Same rule applies.
- Round Betting - If scheduled rounds change, bets are void. For a round bet to cash, your fighter must win by KO, TKO, or DQ in the specified round.
- If a fighter doesn’t answer the bell, the fight ends in the previous round.
- If a Technical Decision is called before the end, a Decision win is the settlement.
- Round Group Betting - Same as above—KO, TKO, or DQ only. If the fight goes to a Decision, Technical Decision, or Technical Draw, all bets lose.
- When Will the Fight End - If rounds change, bets void. Fight to Go the Distance covers the fight ending by points or Draw after all scheduled rounds. If a Technical Decision/Draw is called, settlement is based on the last completed round.
- When Will the Fight End (Group) - If rounds change, bets void. If the fight ends by points or Draw after scheduled rounds, all bets lose. Technical Decisions/Draws are settled on the last completed round.
- Will the Fight Go the Distance - If rounds change, bets void. For Yes to cash, every scheduled round must be completed.
- Winning Minute / Second - If rounds change, bets void. Winning minute/second bets cash only if the fight is stopped by KO/TKO.
- Decision, Technical Decision, or Technical Draw = all bets lose.
- Fighter retires in corner: last minute of prior round is the settlement.
- Official times from BoxRec are final; minutes breakdown:
- 0:00–0:59 = 1st minute of a round
- 1:00–1:59 = 2nd minute
- 2:00–3:00 = 3rd minute
- 0:00–0:29 = first 30 seconds
- 2:30–3:00 = last 30 seconds
- Knockdown Betting - If rounds change, bets void. A knockdown = fighter dropped and given a count. Slips don’t count.
- Round Knockdown Betting - If rounds change, bets void. Market is for your fighter to score a knockdown in the listed round. If the fight ends before that round, bets lose.
- Punch Stat Markets - Settled by Compubox data. If the fight ends before the listed round, bets on that round lose. Markets include:
- Total Punches Thrown; Total Punches Landed; Most Punches Thrown; Most Punches Landed; Punch Stat Specials.
General MMA Rules
- Fight Scheduling - Both fighters must step to each other and fith within 48 hours of the posted fight date for bets to count, unless Lucky Rebel sayz otherwise.
- If a fight goes up before it’s officially dated, it’ll live under Potential Fights and default to December 31st until a date drops.
- Action stands if the fight happens within that same year. No fight = no action.
- Once an official date is confirmed, the normal 48-hour clock kicks in.
- If the fight gets scrapped before a date is locked, all bets are void.
- Fight Start - The second the bell rings to open Round 1, the fight is on.
- Settlement - Bets are settled on the official result announced in-ring. Appeals and changes don’t count, unless it was a human error when calling the result.
- No Contest - If a fight is ruled No Contest, all bets are void—unless the outcome was already locked in.
Specific MMA Market Rules
- Fight Winner - In the event of a Draw, all bets are void. If the scheduled number of rounds changes, all bets stand.
- Fight Winner 3-Way - This market includes the Draw. If the fight ends in a Draw, Draw bets win; bets on either fighter lose. If the scheduled number of rounds changes, all bets stand.
- Method of Victory - If the scheduled number of rounds changes, all bets are void.
- Inside the Distance: Fighter wins by KO/TKO, disqualification, submission, or any stoppage. Judges’ decisions are excluded.
- Draw / Technical Draw:
- Draw = scorecard draw.
- Technical Draw = fight stopped before scheduled rounds are completed and judges cannot declare a winner.
- Decision / Technical Decision:
- Decision = scorecards at the end of the fight.
- Technical Decision = fight settled by scorecards before scheduled rounds are completed.
- Majority Decision: Two judges score the same fighter the winner, the third scores a Draw.
- Disqualified Opponent: Fight stopped due to repeated/flagrant fouls. Opponent wins.
- Alternate Method of Victory (Double Chance) - If scheduled rounds change, all bets void
- Draw/Technical Draw: All bets lose.
- KO/TKO: Includes referee stoppage, doctor stoppage, corner stoppage, or fighter retirement due to injury.
- Submission: Fighter taps verbally/physically, or Technical Submission.
- Decision / Technical Decision: Same definitions as above.
- Alternate Method of Victory 2 - If scheduled rounds change, all bets void.
- Draw/Technical Draw: All bets lose.
- Unanimous Decision: All three judges score the same fighter.
- Split Decision: Two judges score one fighter, one judge scores the other.
- Majority Decision: Two judges score one fighter, third scores a Draw.
- Exact Method of Victory - If scheduled rounds change, all bets void. Settlement via ufcstats.com.
- Decision or Draw/Technical Draw: all bets lose.
- Total Round - If scheduled rounds change, all bets void.
- Technical Decision/Draw, settlement based on point of stoppage.
- 5-Minute Rounds: Half-round = 2:30. Example: Over 1.5 Rounds requires fight to go past 2:30 of Round 2. If stopped at exactly 2:30, bets void.
- Round Betting / Alternate Round Betting - If scheduled rounds change, all bets void. Market is for fighter to win by KO/TKO/DQ in specified round. If fighter doesn’t answer the bell, fight ends in previous round.
- Bout Specials - If scheduled rounds change, all bets void. Settlement via ufcstats.com.
- Winning Minute/Second Betting - If scheduled rounds change, all bets void. Settled via ufcstats.com by the exact official time of stoppage due to KO/TKO. If fighter retires between rounds, last minute of previous round counts.
- Decision/Technical Decision/Technical Draw: All bets lose.
- Minute breakdowns:
- 0:00–0:59 = 1st Minute
- 1:00–1:59 = 2nd Minute
- 2:00–2:59 = 3rd Minute
- 3:00–3:59 = 4th Minute
- 4:00–5:00 = 5th Minute
- 0:00–0:29 = First 30s
- 4:30–5:00 = Last 30s
- Will the Fight Go the Distance - If scheduled rounds change, all bets void. For Yes to cash, every scheduled round must be completed.
- Fight Winner (Inside the Distance Only) - If scheduled rounds change, all bets stand. If fight goes to Decision, all bets void.
- Point Spread - If a fighter wins Inside the Distance, that fighter is declared winner.
- Settlement: difference in combined totals of all 3 judges’ scorecards.
- Round Betting (boxing variant) - Same as rule 8 above.
- When Will the Fight End - If scheduled rounds change, all bets void.
- “Fight to Go the Distance": decided by points or Draw after all scheduled rounds.
- Technical Decision/Draw: settled by last completed round.
- Round & Method of Victory - If scheduled rounds change, all bets void.
- Settled on round + method of stoppage.
- Decision/Draw: All bets lose.
- Fight Winner & Total Rounds - If scheduled rounds change, all bets void.
- Technical Decision/Draw: settled at stoppage point.
- Half-round: 2:30 of respective round.
- Winning Minute - If scheduled rounds change, all bets void. Settled on exact minute of KO/TKO stoppage.
- Decision/Technical Decision/Technical Draw: All bets lose. Settlement via ufcstats.com. Minute breakdown:
- 0:01–1:00 = 1st Minute of Round 1
- 1:01–2:00 = 2nd Minute of Round 1
- 2:01–3:00 = 3rd Minute of Round 1
- Significant Strikes / Knockdowns / Takedowns - If scheduled rounds change, all bets void. Settlement via ufcstats.com.